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Operation Flashpoint CTI
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Case
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Anmeldedatum: 03.12.2001
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 Beitrag Verfasst am: 24.06.2003 00:06    Titel: Operation Flashpoint CTI
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Synopsis

Conquer the Island (CTI) is a modification for Operation Flashpoint and turns the game into a combination of Capture The Flag and Realtime Strategy. The task is to capture towns for making money. The more money a team has the better equipment can be bought.

Each team has a commander (usually the last slot in game setup) who can construct buildings. Additionally, there is a Mobile Headquarter (M2A2 or BMP2) per team without a commander can't build new buildings. Commander and MHQ are important for the success of a game and need to be protected by all means.

See the section Field Manual for further information about how to play CTI. If you have any comments or ideas please drop me an email at ca5ey@clanunity.net or send me a forum message.

Required Files

Optional Files

Web Resources

IRC Resources
  • #ofpcti @ quakenet.org
    Meet the CTI junkies here. Wink


Field Manual

CTI is a very complex game which is very hard to master. I'm trying to expose some drawbacks which might ruin your day sometimes.

Commander -- frequently made mistakes


  • Move MHQ at the beginning of the game and drive through the whole map. Resistance tanks will shoot your MHQ and the game is over quite fast. Don't change your position until it's absolutely necessary!
  • Build your base directly to the woods. If you have no space between your buildings and the trees you can't build additionally fortifications. Then, once your base has been found, every enemy can sneak through the woods and shoot your MHQ. Very bad idea!


Commander -- to build or not to build?

Having a good build order doesn't win a game, but it makes your life a little bit easier. First of all: there is no ultimate sequence for constructing buildings. The commander needs to anticipate the map situation which changes game by game and even from minute to minute.

Nevertheless, a solid build sequence would look like this:


  1. Light Vehicle Factory
    To give your team the ability to take towns quickly.
  2. Barracks
    To let your team buy AI soldiers and rearm themselves.
  3. Control Center
    Without you can't upgrade.
  4. Upgrade Infantry then Light Vehicles
    Meanwhile your team is taking towns and the first one who got shot can buy vehicles and weapons. It is important to do the Infantry upgrade because LAW/AT soldiers are very valuable.
  5. Repair Depot
    You can build independant salvagers and setup a defense line with the repair truck.


From that on further steps depend on the game situation. Maybe you want to extend your base or build a second one somewhere else.

Vehicles

So, finally you've got enough money to afford this shiny new tank? Splendid, but how to command, drive and let him shoot? First of all you should abandon an AI commander. He is not vital for the driving and targeting and he'll surely annoy you with his commands. Therefor buy an empty tank and purchase a Tanker at the barracks. Some people tend to use a Black Ops for that but I think the difference is marginal.

Now, you have two options. Get in as driver and order you AI to get in as gunner. Then you can drive the vehicle and your AI will automatically target and shoot at enemies. There are some disadvantages, though:

1. AI won't shoot at buildings or empty vehicles
2. AI is sometimes a little bit slow with targeting (usually you are dead when this happens)
3. You have no control over the targets (AI targets a truck instead of the T72 nearby - result: see point 2)

The other option is to get in as commander, let the AI get in as gunner and then switch to the driver position. You will now be able to target manually by right clicking on something. Choose 'manual fire' from the option menu and you can even fire when you want. You can target anything you want: buildings, empty vehicles and even aircraft.

Important: Don't command (point on map + left click) your AI's when 'manual fire' is activated! You will command and shoot... Wink

Sabot or HEAT? This is the question!

Use sabot rounds against armored vehicles. Use HEAT against buildings, infantry and unarmored vehicles. If you can sneak your way to enemy base, switch to HEAT and smoke 'em over. You can wreck the whole base with one tank (it has enought HEAT rounds to do so). Also, if you engage heavy infantry forces switch to HEAT and use your MG within the reload cycles. AT and LAW soldiers are very dangerous and can take you out quite easily!

Vehicle Limit

Take this one serious! On most CTI's the vehicle limit is 20 per team. Players tend to build a lot of jeeps at the beginning of a game and these vehicles will scatter around the whole map later on blocking the building of tanks and choppers. Build an independant salvager when the first vehicles have been destroyed. If the salvager was shot by the enemy build another one.

If you see unused vehicles destroy them! If you see unused enemy vehicles think twice before you destroy them! They will count for you because the enemy can use one vehicle fewer. If you don't need the bonus don't destroy it.

Is 3D on?

For those of you who can't wait until in game there is a simple answer. If you can see a red circle with a line attached to it (a vehicle marker) on the map while you are in the briefing 3D is activated.

Whole team in one truck while Heavy Resistance is on

This is a bad idea. You will encounter an enemy tank (believe me you will). This happy AI will neutralize your whole team with a single shot. Solution is to split the team and let some guys walk. In any case try to drive not too long and not on plain roads.

Air Defense

If you want to secure your base against air you will need about three Vulcans/Shilkas and an ammo truck. Place the AA not too close together otherwise they can be taken out very easily. Once in a while the AI will claim 'ammo low' so you should send them to the ammo truck for rearming.

Placing only a gunner in a Vulcan/Shilka can save you slots for other tanks but they won't rearm that fast because they can't move. Telling your AA to 'scan horizon' seems to have a positive effect on reporting enemy aircraft.
_________________
Dies Irae, Dies Illa, Solvet Cosmos In Favilla. Vocamus Te Aeshma Diva.


Zuletzt bearbeitet von Case am 12.12.2003 17:18, insgesamt 27-mal bearbeitet
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Bozon


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 Beitrag Verfasst am: 24.06.2003 11:40    Titel:
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hehehe "Auria setting up!" Mr. Green
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Yezariael
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Anmeldedatum: 11.12.2001
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 Beitrag Verfasst am: 24.06.2003 13:34    Titel:
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Surprised coole Sache!
Hab gestern ein 'bisschen' Platz bei mir schaffen können..ich hasse CD's Neutral
Hab jetzt wieder knapp 9G frei Mr. Green
Zwar verteilt auf 3Platten aber das' ja egal =)

*click* *click* [repeat]
*saug* [multiple times]

Wink
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 Beitrag Verfasst am: 20.09.2003 19:54    Titel: Also...
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... wollt´ nur nochmal schnell ein dickes Kompliment an den Verfasser dieses Threads geben, musste wegen Formatierung (Neue Festplatte gekauft) OFP neuinstallieren und habe mich (bevor ich eben diesen Thread fand) fast totgesucht um die Files zusammen zu bekommen.
Hier ist ja mal alles drin was man zum glücklich werden so braucht.
Gute Arbeit.
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Case
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 Beitrag Verfasst am: 21.09.2003 01:48    Titel:
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Very Happy
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Case
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 Beitrag Verfasst am: 21.09.2003 13:16    Titel:
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Diese Seite steht nun auch unter

http://clanunity.net/cti/

zur Verfügung.
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 Beitrag Verfasst am: 21.09.2003 16:14    Titel:
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Leider komme ich nicht mehr an das Kyllikülerlilü Soundpack ran... Der Download ist spurlos verschwunden, wer kann helfen?
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Case
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 Beitrag Verfasst am: 21.09.2003 16:18    Titel:
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Kann ich hochladen. Sind aber 38,4 MB und das dauert eine Weile. Ich sag Bescheid, wenn's fertig ist.
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 Beitrag Verfasst am: 21.09.2003 16:22    Titel:
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I copy. thanks. :painting:
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Case
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 Beitrag Verfasst am: 21.09.2003 17:04    Titel:
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Done. Download Link ist auch geändert.
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